So as part of the game, I decided the main character should be a narwhal. Who doesn’t love a narwhal? Certainly my kids do. Not being an artist I wasn’t sure how to do this. I Googled “narwhal”, found some images, and tried to replicate in Inkscape. Since the character should be animated, I decided to just move the tail up and down (swimming). Since I’d also be angling the sprite up and down as it progressed, I figured this would suffice for the impression of motion.
I created the narwhal, and drew the tail as a squished ellipse. I then played with the path (Inkscape is a great tool!), so I could turn it from something basically straight into a fat boomerang. I created 5 images (up, down, straight, 2 in between – yea flip horizontal!). I played around until I was able to export it and get decent “8-bit” looking resolution from Gimp, then put it all into a sprite sheet with Imagemagick. Since I don’t want to embed the animation library here, I’ve put an animated .gif version of the narwhal below (click to play the animation):
Only after I incorporated into the game and looked again did I realized I created an animated turd, skewered by a white crayon. Since the rectangular bounding box is a pain with this shape (you either “collide” when you’re above the horn, or I exclude the horn), I think I’ll just start over.

